Organizational
thinking
Strategic Innovation
Metaphors User-centered innovation sets the customer or the user as the starting point for the innovation process in order to differentiate from the competitors through uniqueness in value proposition, as experienced by the user. This paper describes a systematic approach for user-centered innovation, based on experiences from device and packaging innovation at Novo Nordisk.
We shall first address three questions:
1. Why should we engage in user-centered innovation?
2. How can user-centered innovation be practiced?
3. Who should be involved?
The methodology is then described through a real-life case.
The core of the "why" is that you cannot just walk
out and ask your customers what they want from your products -
at least, if you do so, you only get very obvious answers, since
they respond based on their experiences from the existing range
of products. They might come up with proposals for minor improvements,
but if you aim for taking a big leap in innovation, it's not that
easy. Instead of asking the customers, you need a systematic way
of getting "under the skin" of the users. This is where
user-centered innovation comes in, as a systematic and analytical
approach.
In user-centered innovation, the company is leading the innovation
process - as opposite to Lead User innovation, where the user
is in charge. User-centered innovation is characterized by the
systematic search for unmet user needs at the starting point for
innovation.
User-centered innovation of course starts in the field, visiting
customers. It's like being a detective visiting 'the scene of
crime'. The development team must go out and sense for themselves
what it is like e.g. to live with diabetes. As Louise, one of
our development engineers puts it: "You can't just read
an analysis. There are so many things you only understand by being
there yourself ".
Of course the whole development team cannot walk into the private
life of a user; that would be too intruding. Therefore recording
what you see is very important. The strongest way of recording
is video. Coming home with a video makes it possible for the rest
of the development team to have the feeling of being close to
the user, without having been there - the only thing you don't
capture with a video is the smell from the kitchen (or from the
dog).
In general, the work with user-centered innovation unfolds
through three main stages:
1. Collecting and categorizing data on end-user statements and
behaviors
2. Analyzing and interpreting the data into identification of
unmet needs, Desired Outcomes or wishes for product improvements
3. Concluding into user requirements for the development project.
These stages are mapped in the figure below:

Figure 1: Stages in user-centered innovation TPP = Target
Product profile. PS = Product specification
There's no doubt that every person working with product development
should participate in user-centered innovation, so that everybody
gets a chance of 'living inside the customer's skin'. In our case
at Novo Nordisk, this first of all means our development engineers.
Of course Marketing should participate. It's their responsibility
to describe the market and the needs. Marketing might be skeptical
about this new approach - will we interfere with their job? -
But we have succeeded in gaining a mutual understanding of the
value of this qualitative approach for the early stages of a development
project, leading to later quantitative Market Research, which
is then carried out by Marketing.
Even the qualitative research is not exact science, you need some
kind of process experts. At Novo Nordisk, we collaborate with
Center for User-Centered Design at Mads Clausen Institute [Now
called SPIRE]. They send us students, who work with us for half
a year and make their master thesis, using us as a case, providing
us with the tools and methods from the Institute.
During the years, we have built up quite some in-house competence,
so that some of us can work as process consultants. - Also, from
time to time, we co-operate with external consultants.
In our presentation we show the process of an actual combined device and packaging development project - from the early phase, the early investigations, before any real Market Research was made. It's a very comprehensive process, and of course you needn't unfold the entire methodology in every development project. But in this case, we were entering so to speak some white areas of our world map, and therefore we set for a very thorough approach, where we used a lot of tools to build up our customer understanding. In the case, we followed our general approach of data collection, data analysis and conclusion into user requirements.
In the data collection, we studied the literature to see, if
there were articles covering our topic, and we examined, if there
was existing Market Research studies containing results that were
relevant for our purpose. And furthermore, we went out to the
field and interviewed app. 20 users in 4 countries.
The interviews were recorded on video and notes were taken. To
support the empathic methodology of user-centered innovation,
nurses were interviewed in hospital settings, while patients were
interviewed in their homes.
The data analysis is crucial. Coming home from the interviews with the video or your written notes, the next thing is to analyze thoroughly what happened. If you jump directly to conclusions, you are most likely to conclude your own favorite assumptions, your own 'hobby horses'. Instead, a team of persons sits around the table and analyzes what happens, and what is being said at the videos, statement for statement and observation for observation. It's time-consuming, but this is how the systematic approach really makes a difference.
The recorded videos were analyzed to identify barriers to the prescribed treatment, to identify a set of behavior variables, and to describe a timeline of user actions. This again was used to see if there were any patterns in the behavior variables - and from this analysis we described some user archetypes. The archetypes were of different age, since we concluded that some important behavior patterns were lifecycle dependent. We also described some typical user situations, and concluded that there were some corresponding typical user needs, depending on the situation.
During this case we developed our own tool for capturing unarticulated and articulated user needs. We call it 'Desired Outcome Analysis', inspired by Anthony Ulwick. We capture and analyze the material from our interviews in a 3 column schema.
The process is such:
Of course this method is not exact science. But it's a lot better than making your intuitive conclusions without a systematic approach. And it also provides traceability - you always can track the foundation of your user requirements.
As a conclusion, the Desired Outcomes are 'translated' into user requirements for the new device-packaging solution. The only difference between Desired Outcomes and user requirements is that a "user requirement" is linked to project governance, so you can say it's taking the Desired Outcome a step further - e.g., you may have identified many Desired Outcomes, but only some of these are set as user requirements for the project. These are then formulated as desired product functions and utilities.
The qualitative methodology described in this paper is most valuable for early development phases, contributing to the aspiration setting of the concept development. In the case example, it was followed by a traditional Market Research, to verify the early conclusions. But the outcome of the above described process will also help the development team to better generate, evaluate, and select the best ideas and thereby sat the project targets - all through the development project.
To use a systematic approach to involve the users in the early development phases will, based on our experience, increase the accuracy of a resulting product/packaging, which is unique in value proposition as experienced by the user.
